Input: initialize serio and gameport at subsystem level
[powerpc.git] / drivers / input / gameport / gameport.c
1 /*
2  * Generic gameport layer
3  *
4  * Copyright (c) 1999-2002 Vojtech Pavlik
5  * Copyright (c) 2005 Dmitry Torokhov
6  */
7
8 /*
9  * This program is free software; you can redistribute it and/or modify it
10  * under the terms of the GNU General Public License version 2 as published by
11  * the Free Software Foundation.
12  */
13
14 #include <linux/stddef.h>
15 #include <linux/module.h>
16 #include <linux/ioport.h>
17 #include <linux/init.h>
18 #include <linux/gameport.h>
19 #include <linux/wait.h>
20 #include <linux/sched.h>
21 #include <linux/slab.h>
22 #include <linux/delay.h>
23 #include <linux/kthread.h>
24 #include <linux/sched.h>        /* HZ */
25 #include <linux/mutex.h>
26
27 /*#include <asm/io.h>*/
28
29 MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
30 MODULE_DESCRIPTION("Generic gameport layer");
31 MODULE_LICENSE("GPL");
32
33 EXPORT_SYMBOL(__gameport_register_port);
34 EXPORT_SYMBOL(gameport_unregister_port);
35 EXPORT_SYMBOL(__gameport_register_driver);
36 EXPORT_SYMBOL(gameport_unregister_driver);
37 EXPORT_SYMBOL(gameport_open);
38 EXPORT_SYMBOL(gameport_close);
39 EXPORT_SYMBOL(gameport_rescan);
40 EXPORT_SYMBOL(gameport_cooked_read);
41 EXPORT_SYMBOL(gameport_set_name);
42 EXPORT_SYMBOL(gameport_set_phys);
43 EXPORT_SYMBOL(gameport_start_polling);
44 EXPORT_SYMBOL(gameport_stop_polling);
45
46 /*
47  * gameport_mutex protects entire gameport subsystem and is taken
48  * every time gameport port or driver registrered or unregistered.
49  */
50 static DEFINE_MUTEX(gameport_mutex);
51
52 static LIST_HEAD(gameport_list);
53
54 static struct bus_type gameport_bus;
55
56 static void gameport_add_port(struct gameport *gameport);
57 static void gameport_destroy_port(struct gameport *gameport);
58 static void gameport_reconnect_port(struct gameport *gameport);
59 static void gameport_disconnect_port(struct gameport *gameport);
60
61 #if defined(__i386__)
62
63 #include <asm/i8253.h>
64
65 #define DELTA(x,y)      ((y)-(x)+((y)<(x)?1193182/HZ:0))
66 #define GET_TIME(x)     do { x = get_time_pit(); } while (0)
67
68 static unsigned int get_time_pit(void)
69 {
70         unsigned long flags;
71         unsigned int count;
72
73         spin_lock_irqsave(&i8253_lock, flags);
74         outb_p(0x00, 0x43);
75         count = inb_p(0x40);
76         count |= inb_p(0x40) << 8;
77         spin_unlock_irqrestore(&i8253_lock, flags);
78
79         return count;
80 }
81
82 #endif
83
84
85
86 /*
87  * gameport_measure_speed() measures the gameport i/o speed.
88  */
89
90 static int gameport_measure_speed(struct gameport *gameport)
91 {
92 #if defined(__i386__)
93
94         unsigned int i, t, t1, t2, t3, tx;
95         unsigned long flags;
96
97         if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
98                 return 0;
99
100         tx = 1 << 30;
101
102         for(i = 0; i < 50; i++) {
103                 local_irq_save(flags);
104                 GET_TIME(t1);
105                 for (t = 0; t < 50; t++) gameport_read(gameport);
106                 GET_TIME(t2);
107                 GET_TIME(t3);
108                 local_irq_restore(flags);
109                 udelay(i * 10);
110                 if ((t = DELTA(t2,t1) - DELTA(t3,t2)) < tx) tx = t;
111         }
112
113         gameport_close(gameport);
114         return 59659 / (tx < 1 ? 1 : tx);
115
116 #elif defined (__x86_64__)
117
118         unsigned int i, t;
119         unsigned long tx, t1, t2, flags;
120
121         if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
122                 return 0;
123
124         tx = 1 << 30;
125
126         for(i = 0; i < 50; i++) {
127                 local_irq_save(flags);
128                 rdtscl(t1);
129                 for (t = 0; t < 50; t++) gameport_read(gameport);
130                 rdtscl(t2);
131                 local_irq_restore(flags);
132                 udelay(i * 10);
133                 if (t2 - t1 < tx) tx = t2 - t1;
134         }
135
136         gameport_close(gameport);
137         return (cpu_data[raw_smp_processor_id()].loops_per_jiffy * (unsigned long)HZ / (1000 / 50)) / (tx < 1 ? 1 : tx);
138
139 #else
140
141         unsigned int j, t = 0;
142
143         if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
144                 return 0;
145
146         j = jiffies; while (j == jiffies);
147         j = jiffies; while (j == jiffies) { t++; gameport_read(gameport); }
148
149         gameport_close(gameport);
150         return t * HZ / 1000;
151
152 #endif
153 }
154
155 void gameport_start_polling(struct gameport *gameport)
156 {
157         spin_lock(&gameport->timer_lock);
158
159         if (!gameport->poll_cnt++) {
160                 BUG_ON(!gameport->poll_handler);
161                 BUG_ON(!gameport->poll_interval);
162                 mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
163         }
164
165         spin_unlock(&gameport->timer_lock);
166 }
167
168 void gameport_stop_polling(struct gameport *gameport)
169 {
170         spin_lock(&gameport->timer_lock);
171
172         if (!--gameport->poll_cnt)
173                 del_timer(&gameport->poll_timer);
174
175         spin_unlock(&gameport->timer_lock);
176 }
177
178 static void gameport_run_poll_handler(unsigned long d)
179 {
180         struct gameport *gameport = (struct gameport *)d;
181
182         gameport->poll_handler(gameport);
183         if (gameport->poll_cnt)
184                 mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
185 }
186
187 /*
188  * Basic gameport -> driver core mappings
189  */
190
191 static void gameport_bind_driver(struct gameport *gameport, struct gameport_driver *drv)
192 {
193         down_write(&gameport_bus.subsys.rwsem);
194
195         gameport->dev.driver = &drv->driver;
196         if (drv->connect(gameport, drv)) {
197                 gameport->dev.driver = NULL;
198                 goto out;
199         }
200         device_bind_driver(&gameport->dev);
201 out:
202         up_write(&gameport_bus.subsys.rwsem);
203 }
204
205 static void gameport_release_driver(struct gameport *gameport)
206 {
207         down_write(&gameport_bus.subsys.rwsem);
208         device_release_driver(&gameport->dev);
209         up_write(&gameport_bus.subsys.rwsem);
210 }
211
212 static void gameport_find_driver(struct gameport *gameport)
213 {
214         down_write(&gameport_bus.subsys.rwsem);
215         device_attach(&gameport->dev);
216         up_write(&gameport_bus.subsys.rwsem);
217 }
218
219
220 /*
221  * Gameport event processing.
222  */
223
224 enum gameport_event_type {
225         GAMEPORT_RESCAN,
226         GAMEPORT_RECONNECT,
227         GAMEPORT_REGISTER_PORT,
228         GAMEPORT_REGISTER_DRIVER,
229 };
230
231 struct gameport_event {
232         enum gameport_event_type type;
233         void *object;
234         struct module *owner;
235         struct list_head node;
236 };
237
238 static DEFINE_SPINLOCK(gameport_event_lock);    /* protects gameport_event_list */
239 static LIST_HEAD(gameport_event_list);
240 static DECLARE_WAIT_QUEUE_HEAD(gameport_wait);
241 static struct task_struct *gameport_task;
242
243 static void gameport_queue_event(void *object, struct module *owner,
244                               enum gameport_event_type event_type)
245 {
246         unsigned long flags;
247         struct gameport_event *event;
248
249         spin_lock_irqsave(&gameport_event_lock, flags);
250
251         /*
252          * Scan event list for the other events for the same gameport port,
253          * starting with the most recent one. If event is the same we
254          * do not need add new one. If event is of different type we
255          * need to add this event and should not look further because
256          * we need to preseve sequence of distinct events.
257          */
258         list_for_each_entry_reverse(event, &gameport_event_list, node) {
259                 if (event->object == object) {
260                         if (event->type == event_type)
261                                 goto out;
262                         break;
263                 }
264         }
265
266         if ((event = kmalloc(sizeof(struct gameport_event), GFP_ATOMIC))) {
267                 if (!try_module_get(owner)) {
268                         printk(KERN_WARNING "gameport: Can't get module reference, dropping event %d\n", event_type);
269                         goto out;
270                 }
271
272                 event->type = event_type;
273                 event->object = object;
274                 event->owner = owner;
275
276                 list_add_tail(&event->node, &gameport_event_list);
277                 wake_up(&gameport_wait);
278         } else {
279                 printk(KERN_ERR "gameport: Not enough memory to queue event %d\n", event_type);
280         }
281 out:
282         spin_unlock_irqrestore(&gameport_event_lock, flags);
283 }
284
285 static void gameport_free_event(struct gameport_event *event)
286 {
287         module_put(event->owner);
288         kfree(event);
289 }
290
291 static void gameport_remove_duplicate_events(struct gameport_event *event)
292 {
293         struct list_head *node, *next;
294         struct gameport_event *e;
295         unsigned long flags;
296
297         spin_lock_irqsave(&gameport_event_lock, flags);
298
299         list_for_each_safe(node, next, &gameport_event_list) {
300                 e = list_entry(node, struct gameport_event, node);
301                 if (event->object == e->object) {
302                         /*
303                          * If this event is of different type we should not
304                          * look further - we only suppress duplicate events
305                          * that were sent back-to-back.
306                          */
307                         if (event->type != e->type)
308                                 break;
309
310                         list_del_init(node);
311                         gameport_free_event(e);
312                 }
313         }
314
315         spin_unlock_irqrestore(&gameport_event_lock, flags);
316 }
317
318
319 static struct gameport_event *gameport_get_event(void)
320 {
321         struct gameport_event *event;
322         struct list_head *node;
323         unsigned long flags;
324
325         spin_lock_irqsave(&gameport_event_lock, flags);
326
327         if (list_empty(&gameport_event_list)) {
328                 spin_unlock_irqrestore(&gameport_event_lock, flags);
329                 return NULL;
330         }
331
332         node = gameport_event_list.next;
333         event = list_entry(node, struct gameport_event, node);
334         list_del_init(node);
335
336         spin_unlock_irqrestore(&gameport_event_lock, flags);
337
338         return event;
339 }
340
341 static void gameport_handle_event(void)
342 {
343         struct gameport_event *event;
344         struct gameport_driver *gameport_drv;
345
346         mutex_lock(&gameport_mutex);
347
348         /*
349          * Note that we handle only one event here to give swsusp
350          * a chance to freeze kgameportd thread. Gameport events
351          * should be pretty rare so we are not concerned about
352          * taking performance hit.
353          */
354         if ((event = gameport_get_event())) {
355
356                 switch (event->type) {
357                         case GAMEPORT_REGISTER_PORT:
358                                 gameport_add_port(event->object);
359                                 break;
360
361                         case GAMEPORT_RECONNECT:
362                                 gameport_reconnect_port(event->object);
363                                 break;
364
365                         case GAMEPORT_RESCAN:
366                                 gameport_disconnect_port(event->object);
367                                 gameport_find_driver(event->object);
368                                 break;
369
370                         case GAMEPORT_REGISTER_DRIVER:
371                                 gameport_drv = event->object;
372                                 driver_register(&gameport_drv->driver);
373                                 break;
374
375                         default:
376                                 break;
377                 }
378
379                 gameport_remove_duplicate_events(event);
380                 gameport_free_event(event);
381         }
382
383         mutex_unlock(&gameport_mutex);
384 }
385
386 /*
387  * Remove all events that have been submitted for a given gameport port.
388  */
389 static void gameport_remove_pending_events(struct gameport *gameport)
390 {
391         struct list_head *node, *next;
392         struct gameport_event *event;
393         unsigned long flags;
394
395         spin_lock_irqsave(&gameport_event_lock, flags);
396
397         list_for_each_safe(node, next, &gameport_event_list) {
398                 event = list_entry(node, struct gameport_event, node);
399                 if (event->object == gameport) {
400                         list_del_init(node);
401                         gameport_free_event(event);
402                 }
403         }
404
405         spin_unlock_irqrestore(&gameport_event_lock, flags);
406 }
407
408 /*
409  * Destroy child gameport port (if any) that has not been fully registered yet.
410  *
411  * Note that we rely on the fact that port can have only one child and therefore
412  * only one child registration request can be pending. Additionally, children
413  * are registered by driver's connect() handler so there can't be a grandchild
414  * pending registration together with a child.
415  */
416 static struct gameport *gameport_get_pending_child(struct gameport *parent)
417 {
418         struct gameport_event *event;
419         struct gameport *gameport, *child = NULL;
420         unsigned long flags;
421
422         spin_lock_irqsave(&gameport_event_lock, flags);
423
424         list_for_each_entry(event, &gameport_event_list, node) {
425                 if (event->type == GAMEPORT_REGISTER_PORT) {
426                         gameport = event->object;
427                         if (gameport->parent == parent) {
428                                 child = gameport;
429                                 break;
430                         }
431                 }
432         }
433
434         spin_unlock_irqrestore(&gameport_event_lock, flags);
435         return child;
436 }
437
438 static int gameport_thread(void *nothing)
439 {
440         do {
441                 gameport_handle_event();
442                 wait_event_interruptible(gameport_wait,
443                         kthread_should_stop() || !list_empty(&gameport_event_list));
444                 try_to_freeze();
445         } while (!kthread_should_stop());
446
447         printk(KERN_DEBUG "gameport: kgameportd exiting\n");
448         return 0;
449 }
450
451
452 /*
453  * Gameport port operations
454  */
455
456 static ssize_t gameport_show_description(struct device *dev, struct device_attribute *attr, char *buf)
457 {
458         struct gameport *gameport = to_gameport_port(dev);
459         return sprintf(buf, "%s\n", gameport->name);
460 }
461
462 static ssize_t gameport_rebind_driver(struct device *dev, struct device_attribute *attr, const char *buf, size_t count)
463 {
464         struct gameport *gameport = to_gameport_port(dev);
465         struct device_driver *drv;
466         int retval;
467
468         retval = mutex_lock_interruptible(&gameport_mutex);
469         if (retval)
470                 return retval;
471
472         retval = count;
473         if (!strncmp(buf, "none", count)) {
474                 gameport_disconnect_port(gameport);
475         } else if (!strncmp(buf, "reconnect", count)) {
476                 gameport_reconnect_port(gameport);
477         } else if (!strncmp(buf, "rescan", count)) {
478                 gameport_disconnect_port(gameport);
479                 gameport_find_driver(gameport);
480         } else if ((drv = driver_find(buf, &gameport_bus)) != NULL) {
481                 gameport_disconnect_port(gameport);
482                 gameport_bind_driver(gameport, to_gameport_driver(drv));
483                 put_driver(drv);
484         } else {
485                 retval = -EINVAL;
486         }
487
488         mutex_unlock(&gameport_mutex);
489
490         return retval;
491 }
492
493 static struct device_attribute gameport_device_attrs[] = {
494         __ATTR(description, S_IRUGO, gameport_show_description, NULL),
495         __ATTR(drvctl, S_IWUSR, NULL, gameport_rebind_driver),
496         __ATTR_NULL
497 };
498
499 static void gameport_release_port(struct device *dev)
500 {
501         struct gameport *gameport = to_gameport_port(dev);
502
503         kfree(gameport);
504         module_put(THIS_MODULE);
505 }
506
507 void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
508 {
509         va_list args;
510
511         va_start(args, fmt);
512         vsnprintf(gameport->phys, sizeof(gameport->phys), fmt, args);
513         va_end(args);
514 }
515
516 /*
517  * Prepare gameport port for registration.
518  */
519 static void gameport_init_port(struct gameport *gameport)
520 {
521         static atomic_t gameport_no = ATOMIC_INIT(0);
522
523         __module_get(THIS_MODULE);
524
525         mutex_init(&gameport->drv_mutex);
526         device_initialize(&gameport->dev);
527         snprintf(gameport->dev.bus_id, sizeof(gameport->dev.bus_id),
528                  "gameport%lu", (unsigned long)atomic_inc_return(&gameport_no) - 1);
529         gameport->dev.bus = &gameport_bus;
530         gameport->dev.release = gameport_release_port;
531         if (gameport->parent)
532                 gameport->dev.parent = &gameport->parent->dev;
533
534         spin_lock_init(&gameport->timer_lock);
535         init_timer(&gameport->poll_timer);
536         gameport->poll_timer.function = gameport_run_poll_handler;
537         gameport->poll_timer.data = (unsigned long)gameport;
538 }
539
540 /*
541  * Complete gameport port registration.
542  * Driver core will attempt to find appropriate driver for the port.
543  */
544 static void gameport_add_port(struct gameport *gameport)
545 {
546         if (gameport->parent)
547                 gameport->parent->child = gameport;
548
549         gameport->speed = gameport_measure_speed(gameport);
550
551         list_add_tail(&gameport->node, &gameport_list);
552
553         if (gameport->io)
554                 printk(KERN_INFO "gameport: %s is %s, io %#x, speed %dkHz\n",
555                         gameport->name, gameport->phys, gameport->io, gameport->speed);
556         else
557                 printk(KERN_INFO "gameport: %s is %s, speed %dkHz\n",
558                         gameport->name, gameport->phys, gameport->speed);
559
560         device_add(&gameport->dev);
561         gameport->registered = 1;
562 }
563
564 /*
565  * gameport_destroy_port() completes deregistration process and removes
566  * port from the system
567  */
568 static void gameport_destroy_port(struct gameport *gameport)
569 {
570         struct gameport *child;
571
572         child = gameport_get_pending_child(gameport);
573         if (child) {
574                 gameport_remove_pending_events(child);
575                 put_device(&child->dev);
576         }
577
578         if (gameport->parent) {
579                 gameport->parent->child = NULL;
580                 gameport->parent = NULL;
581         }
582
583         if (gameport->registered) {
584                 device_del(&gameport->dev);
585                 list_del_init(&gameport->node);
586                 gameport->registered = 0;
587         }
588
589         gameport_remove_pending_events(gameport);
590         put_device(&gameport->dev);
591 }
592
593 /*
594  * Reconnect gameport port and all its children (re-initialize attached devices)
595  */
596 static void gameport_reconnect_port(struct gameport *gameport)
597 {
598         do {
599                 if (!gameport->drv || !gameport->drv->reconnect || gameport->drv->reconnect(gameport)) {
600                         gameport_disconnect_port(gameport);
601                         gameport_find_driver(gameport);
602                         /* Ok, old children are now gone, we are done */
603                         break;
604                 }
605                 gameport = gameport->child;
606         } while (gameport);
607 }
608
609 /*
610  * gameport_disconnect_port() unbinds a port from its driver. As a side effect
611  * all child ports are unbound and destroyed.
612  */
613 static void gameport_disconnect_port(struct gameport *gameport)
614 {
615         struct gameport *s, *parent;
616
617         if (gameport->child) {
618                 /*
619                  * Children ports should be disconnected and destroyed
620                  * first, staring with the leaf one, since we don't want
621                  * to do recursion
622                  */
623                 for (s = gameport; s->child; s = s->child)
624                         /* empty */;
625
626                 do {
627                         parent = s->parent;
628
629                         gameport_release_driver(s);
630                         gameport_destroy_port(s);
631                 } while ((s = parent) != gameport);
632         }
633
634         /*
635          * Ok, no children left, now disconnect this port
636          */
637         gameport_release_driver(gameport);
638 }
639
640 void gameport_rescan(struct gameport *gameport)
641 {
642         gameport_queue_event(gameport, NULL, GAMEPORT_RESCAN);
643 }
644
645 void gameport_reconnect(struct gameport *gameport)
646 {
647         gameport_queue_event(gameport, NULL, GAMEPORT_RECONNECT);
648 }
649
650 /*
651  * Submits register request to kgameportd for subsequent execution.
652  * Note that port registration is always asynchronous.
653  */
654 void __gameport_register_port(struct gameport *gameport, struct module *owner)
655 {
656         gameport_init_port(gameport);
657         gameport_queue_event(gameport, owner, GAMEPORT_REGISTER_PORT);
658 }
659
660 /*
661  * Synchronously unregisters gameport port.
662  */
663 void gameport_unregister_port(struct gameport *gameport)
664 {
665         mutex_lock(&gameport_mutex);
666         gameport_disconnect_port(gameport);
667         gameport_destroy_port(gameport);
668         mutex_unlock(&gameport_mutex);
669 }
670
671
672 /*
673  * Gameport driver operations
674  */
675
676 static ssize_t gameport_driver_show_description(struct device_driver *drv, char *buf)
677 {
678         struct gameport_driver *driver = to_gameport_driver(drv);
679         return sprintf(buf, "%s\n", driver->description ? driver->description : "(none)");
680 }
681
682 static struct driver_attribute gameport_driver_attrs[] = {
683         __ATTR(description, S_IRUGO, gameport_driver_show_description, NULL),
684         __ATTR_NULL
685 };
686
687 static int gameport_driver_probe(struct device *dev)
688 {
689         struct gameport *gameport = to_gameport_port(dev);
690         struct gameport_driver *drv = to_gameport_driver(dev->driver);
691
692         drv->connect(gameport, drv);
693         return gameport->drv ? 0 : -ENODEV;
694 }
695
696 static int gameport_driver_remove(struct device *dev)
697 {
698         struct gameport *gameport = to_gameport_port(dev);
699         struct gameport_driver *drv = to_gameport_driver(dev->driver);
700
701         drv->disconnect(gameport);
702         return 0;
703 }
704
705 static struct bus_type gameport_bus = {
706         .name = "gameport",
707         .probe = gameport_driver_probe,
708         .remove = gameport_driver_remove,
709 };
710
711 void __gameport_register_driver(struct gameport_driver *drv, struct module *owner)
712 {
713         drv->driver.bus = &gameport_bus;
714         gameport_queue_event(drv, owner, GAMEPORT_REGISTER_DRIVER);
715 }
716
717 void gameport_unregister_driver(struct gameport_driver *drv)
718 {
719         struct gameport *gameport;
720
721         mutex_lock(&gameport_mutex);
722         drv->ignore = 1;        /* so gameport_find_driver ignores it */
723
724 start_over:
725         list_for_each_entry(gameport, &gameport_list, node) {
726                 if (gameport->drv == drv) {
727                         gameport_disconnect_port(gameport);
728                         gameport_find_driver(gameport);
729                         /* we could've deleted some ports, restart */
730                         goto start_over;
731                 }
732         }
733
734         driver_unregister(&drv->driver);
735         mutex_unlock(&gameport_mutex);
736 }
737
738 static int gameport_bus_match(struct device *dev, struct device_driver *drv)
739 {
740         struct gameport_driver *gameport_drv = to_gameport_driver(drv);
741
742         return !gameport_drv->ignore;
743 }
744
745 static void gameport_set_drv(struct gameport *gameport, struct gameport_driver *drv)
746 {
747         mutex_lock(&gameport->drv_mutex);
748         gameport->drv = drv;
749         mutex_unlock(&gameport->drv_mutex);
750 }
751
752 int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode)
753 {
754
755         if (gameport->open) {
756                 if (gameport->open(gameport, mode)) {
757                         return -1;
758                 }
759         } else {
760                 if (mode != GAMEPORT_MODE_RAW)
761                         return -1;
762         }
763
764         gameport_set_drv(gameport, drv);
765         return 0;
766 }
767
768 void gameport_close(struct gameport *gameport)
769 {
770         del_timer_sync(&gameport->poll_timer);
771         gameport->poll_handler = NULL;
772         gameport->poll_interval = 0;
773         gameport_set_drv(gameport, NULL);
774         if (gameport->close)
775                 gameport->close(gameport);
776 }
777
778 static int __init gameport_init(void)
779 {
780         gameport_task = kthread_run(gameport_thread, NULL, "kgameportd");
781         if (IS_ERR(gameport_task)) {
782                 printk(KERN_ERR "gameport: Failed to start kgameportd\n");
783                 return PTR_ERR(gameport_task);
784         }
785
786         gameport_bus.dev_attrs = gameport_device_attrs;
787         gameport_bus.drv_attrs = gameport_driver_attrs;
788         gameport_bus.match = gameport_bus_match;
789         bus_register(&gameport_bus);
790
791         return 0;
792 }
793
794 static void __exit gameport_exit(void)
795 {
796         bus_unregister(&gameport_bus);
797         kthread_stop(gameport_task);
798 }
799
800 subsys_initcall(gameport_init);
801 module_exit(gameport_exit);