1 // Used for shadow lookup
2 uniform mat4 shadowMatrix;
3 varying vec4 ShadowCoord;
8 ShadowCoord= shadowMatrix * gl_Vertex;
10 gl_Position = ftransform();
11 gl_TexCoord[0] = gl_MultiTexCoord0;
12 gl_FrontColor = gl_Color;
13 texCoord = gl_MultiTexCoord0.xy;