reprap: Added shadow mapping
[simavr] / examples / board_reprap / gfx / scene.vs
1 // Used for shadow lookup
2 uniform mat4 shadowMatrix;
3 varying vec4 ShadowCoord;
4 varying vec2 texCoord;
5    
6 void main()
7 {
8         ShadowCoord= shadowMatrix * gl_Vertex;
9
10         gl_Position = ftransform();
11     gl_TexCoord[0] = gl_MultiTexCoord0;
12         gl_FrontColor = gl_Color;
13         texCoord = gl_MultiTexCoord0.xy;
14 }
15