/* * Copyright 2008 ZXing authors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ namespace com.google.zxing.common { using System; using System.Text; /// A class which wraps a 2D array of bytes. The default usage is signed. If you want to use it as a /// unsigned container, it's up to you to do byteValue & 0xff at each location. /// * /// JAVAPORT: I'm not happy about the argument ordering throughout the file, as I always like to have /// the horizontal component first, but this is for compatibility with the C++ code. The original /// code was a 2D array of ints, but since it only ever gets assigned -1, 0, and 1, I'm going to use /// less memory and go with bytes. /// * /// /// dswitkin@google.com (Daniel Switkin) /// /// public sealed class ByteArray { private static int INITIAL_SIZE = 32; private sbyte[] bytes; private int Size; public ByteArray() { bytes = null; this.Size = 0; } public ByteArray(int size) { bytes = new sbyte[size]; this.Size = size; } public ByteArray(sbyte[] byteArray) { bytes = byteArray; this.Size = bytes.Length; } /** * Access an unsigned byte at location index. * @param index The index in the array to access. * @return The unsigned value of the byte as an int. */ public int at(int index) { return bytes[index] & 0xff; } public void set(int index, int value) { bytes[index] = (sbyte)value; } public int size() { return Size; } public bool empty() { return Size == 0; } public void appendByte(int value) { if (Size == 0 || Size >= bytes.Length) { int newSize = Math.Max(INITIAL_SIZE, Size << 1); reserve(newSize); } bytes[Size] = (sbyte)value; Size++; } public void reserve(int capacity) { if (bytes == null || bytes.Length < capacity) { sbyte[] newArray = new sbyte[capacity]; if (bytes != null) { System.Array.Copy(bytes, 0, newArray, 0, bytes.Length); } bytes = newArray; } } // Copy count bytes from array source starting at offset. public void set(sbyte[] source, int offset, int count) { bytes = new sbyte[count]; Size = count; for (int x = 0; x < count; x++) { bytes[x] = source[offset + x]; } } } }