/* * Copyright 2008 ZXing authors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ namespace com.google.zxing.common { using System; using System.Text; /// A class which wraps a 2D array of bytes. The default usage is signed. If you want to use it as a /// unsigned container, it's up to you to do byteValue & 0xff at each location. /// * /// JAVAPORT: I'm not happy about the argument ordering throughout the file, as I always like to have /// the horizontal component first, but this is for compatibility with the C++ code. The original /// code was a 2D array of ints, but since it only ever gets assigned -1, 0, and 1, I'm going to use /// less memory and go with bytes. /// * /// /// dswitkin@google.com (Daniel Switkin) /// /// public sealed class ByteMatrix { private sbyte[][] bytes; private int Height; private int Width; public ByteMatrix(int height, int width) { bytes = new sbyte[height][]; for (int i = 0; i < height; i++) { bytes[i] = new sbyte[width]; } this.Height = height; this.Width = width; } public int height() { return Height; } public int width() { return Width; } public sbyte get(int y, int x) { return bytes[y][x]; } public sbyte[][] getArray() { return bytes; } public void set(int y, int x, sbyte value) { bytes[y][x] = value; } public void set(int y, int x, int value) { bytes[y][x] = (sbyte)value; } public void clear(sbyte value) { for (int y = 0; y < Height; ++y) { for (int x = 0; x < Width; ++x) { bytes[y][x] = value; } } } public String toString() { StringBuilder result = new StringBuilder(); for (int y = 0; y < Height; ++y) { for (int x = 0; x < Width; ++x) { switch (bytes[y][x]) { case 0: result.Append(" 0"); break; case 1: result.Append(" 1"); break; default: result.Append(" "); break; } } result.Append('\n'); } return result.ToString(); } } }