/* * Copyright 2008 ZXing authors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ namespace com.google.zxing.common { using System; using System.Text; /// A class which wraps a 2D array of bytes. The default usage is signed. If you want to use it as a /// unsigned container, it's up to you to do byteValue & 0xff at each location. /// * /// JAVAPORT: I'm not happy about the argument ordering throughout the file, as I always like to have /// the horizontal component first, but this is for compatibility with the C++ code. The original /// code was a 2D array of ints, but since it only ever gets assigned -1, 0, and 1, I'm going to use /// less memory and go with bytes. /// * /// /// dswitkin@google.com (Daniel Switkin) /// /// public sealed class Collections { private Collections() { } /** * Sorts its argument (destructively) using insert sort; in the context of this package * insertion sort is simple and efficient given its relatively small inputs. * * @param vector vector to sort * @param comparator comparator to define sort ordering */ public static void insertionSort(System.Collections.ArrayList vector, Comparator comparator) { int max = vector.Count; for (int i = 1; i < max; i++) { System.Object value_Renamed = vector[i]; int j = i - 1; System.Object valueB; while (j >= 0 && comparator.compare((valueB = vector[j]), value_Renamed) > 0) { vector[j + 1] = valueB; j--; } vector[j + 1] = value_Renamed; } } } }