ret = relocate_entry_cpu(obj, reloc, target_offset);
else if (obj->map_and_fenceable)
ret = relocate_entry_gtt(obj, reloc, target_offset);
ret = relocate_entry_cpu(obj, reloc, target_offset);
else if (obj->map_and_fenceable)
ret = relocate_entry_gtt(obj, reloc, target_offset);