sourceBottomRightX = sourceBottomRightY = dimMinusThree;
}
- PerspectiveTransform transform = PerspectiveTransform.quadrilateralToQuadrilateral(
+ return PerspectiveTransform.quadrilateralToQuadrilateral(
3.5f,
3.5f,
dimMinusThree,
bottomRightY,
bottomLeft.getX(),
bottomLeft.getY());
-
- return transform;
}
private static BitMatrix sampleGrid(BitMatrix image,