final int mask_pattern = i;
MatrixUtil.BuildMatrix(bits, ec_level, version, mask_pattern, matrix);
final int penalty = MaskUtil.CalculateMaskPenalty(matrix);
- System.out.println("mask_pattern: " + mask_pattern + ", " + "penalty: " + penalty);
if (penalty < min_penalty) {
min_penalty = penalty;
best_mask_pattern = mask_pattern;