Ref<BitMatrix> GridSampler::sampleGrid(Ref<BitMatrix> image, int dimension, Ref<PerspectiveTransform> transform) {
Ref<BitMatrix> bits(new BitMatrix(dimension));
- valarray<float> points((const float)0.0f, dimension << 1);
+ vector<float> points(dimension << 1, (const float)0.0f);
for (int y = 0; y < dimension; y++) {
int max = points.size();
float yValue = (float)y + 0.5f;
}
-void GridSampler::checkAndNudgePoints(Ref<BitMatrix> image, valarray<float> &points) {
+void GridSampler::checkAndNudgePoints(Ref<BitMatrix> image, vector<float> &points) {
int width = image->getWidth();
int height = image->getHeight();