-/*\r
+/*\r
* Copyright 2008 ZXing authors\r
*\r
* Licensed under the Apache License, Version 2.0 (the "License");\r
* See the License for the specific language governing permissions and\r
* limitations under the License.\r
*/\r
+using System;\r
namespace com.google.zxing.common\r
{\r
- using System;\r
- using System.Text;\r
-\r
- /// <summary> A class which wraps a 2D array of bytes. The default usage is signed. If you want to use it as a\r
- /// unsigned container, it's up to you to do byteValue & 0xff at each location.\r
- /// *\r
- /// JAVAPORT: I'm not happy about the argument ordering throughout the file, as I always like to have\r
- /// the horizontal component first, but this is for compatibility with the C++ code. The original\r
- /// code was a 2D array of ints, but since it only ever gets assigned -1, 0, and 1, I'm going to use\r
- /// less memory and go with bytes.\r
- /// *\r
- /// </summary>\r
- /// <author> dswitkin@google.com (Daniel Switkin)\r
- /// \r
- /// </author>\r
- public sealed class ByteMatrix\r
- {\r
- private sbyte[][] bytes;\r
- private int Height;\r
- private int Width;\r
-\r
-\r
- public ByteMatrix(int height, int width) {\r
- bytes = new sbyte[height][];\r
- for (int i = 0; i < height; i++) {\r
- bytes[i] = new sbyte[width];\r
- }\r
- this.Height = height;\r
- this.Width = width;\r
- }\r
-\r
- public int height()\r
- {\r
- return Height;\r
- }\r
-\r
- public int width()\r
- {\r
- return Width;\r
- }\r
-\r
- public sbyte get(int y, int x)\r
- {\r
- return bytes[y][x];\r
- }\r
-\r
- public sbyte[][] getArray()\r
- {\r
- return bytes;\r
- }\r
-\r
- public void set(int y, int x, sbyte value)\r
- {\r
- bytes[y][x] = value;\r
- }\r
-\r
- public void set(int y, int x, int value)\r
- {\r
- bytes[y][x] = (sbyte)value;\r
- }\r
-\r
- public void clear(sbyte value)\r
- {\r
- for (int y = 0; y < Height; ++y)\r
- {\r
- for (int x = 0; x < Width; ++x)\r
- {\r
- bytes[y][x] = value;\r
- }\r
- }\r
- }\r
-\r
- public String toString()\r
- {\r
- StringBuilder result = new StringBuilder();\r
- for (int y = 0; y < Height; ++y)\r
- {\r
- for (int x = 0; x < Width; ++x)\r
- {\r
- switch (bytes[y][x])\r
- {\r
- case 0:\r
- result.Append(" 0");\r
- break;\r
- case 1:\r
- result.Append(" 1");\r
- break;\r
- default:\r
- result.Append(" ");\r
- break;\r
- }\r
- }\r
- result.Append('\n');\r
- }\r
- return result.ToString();\r
- } \r
- }\r
+ \r
+ /// <summary> A class which wraps a 2D array of bytes. The default usage is signed. If you want to use it as a\r
+ /// unsigned container, it's up to you to do byteValue & 0xff at each location.\r
+ /// \r
+ /// JAVAPORT: The original code was a 2D array of ints, but since it only ever gets assigned\r
+ /// -1, 0, and 1, I'm going to use less memory and go with bytes.\r
+ /// \r
+ /// </summary>\r
+ /// <author> dswitkin@google.com (Daniel Switkin)\r
+ /// </author>\r
+ /// <author>www.Redivivus.in (suraj.supekar@redivivus.in) - Ported from ZXING Java Source \r
+ /// </author>\r
+ public sealed class ByteMatrix\r
+ {\r
+ public int Height\r
+ {\r
+ get\r
+ {\r
+ return height;\r
+ }\r
+ \r
+ }\r
+ public int Width\r
+ {\r
+ get\r
+ {\r
+ return width;\r
+ }\r
+ \r
+ }\r
+ public sbyte[][] Array\r
+ {\r
+ get\r
+ {\r
+ return bytes;\r
+ }\r
+ \r
+ }\r
+ \r
+ //UPGRADE_NOTE: Final was removed from the declaration of 'bytes '. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1003'"\r
+ private sbyte[][] bytes;\r
+ //UPGRADE_NOTE: Final was removed from the declaration of 'width '. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1003'"\r
+ private int width;\r
+ //UPGRADE_NOTE: Final was removed from the declaration of 'height '. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1003'"\r
+ private int height;\r
+ \r
+ public ByteMatrix(int width, int height)\r
+ {\r
+ bytes = new sbyte[height][];\r
+ for (int i = 0; i < height; i++)\r
+ {\r
+ bytes[i] = new sbyte[width];\r
+ }\r
+ this.width = width;\r
+ this.height = height;\r
+ }\r
+ \r
+ public sbyte get_Renamed(int x, int y)\r
+ {\r
+ return bytes[y][x];\r
+ }\r
+ \r
+ public void set_Renamed(int x, int y, sbyte value_Renamed)\r
+ {\r
+ bytes[y][x] = value_Renamed;\r
+ }\r
+ \r
+ public void set_Renamed(int x, int y, int value_Renamed)\r
+ {\r
+ bytes[y][x] = (sbyte) value_Renamed;\r
+ }\r
+ \r
+ public void clear(sbyte value_Renamed)\r
+ {\r
+ for (int y = 0; y < height; ++y)\r
+ {\r
+ for (int x = 0; x < width; ++x)\r
+ {\r
+ bytes[y][x] = value_Renamed;\r
+ }\r
+ }\r
+ }\r
+ \r
+ public override System.String ToString()\r
+ {\r
+ System.Text.StringBuilder result = new System.Text.StringBuilder(2 * width * height + 2);\r
+ for (int y = 0; y < height; ++y)\r
+ {\r
+ for (int x = 0; x < width; ++x)\r
+ {\r
+ switch (bytes[y][x])\r
+ {\r
+ \r
+ case 0: \r
+ result.Append(" 0");\r
+ break;\r
+ \r
+ case 1: \r
+ result.Append(" 1");\r
+ break;\r
+ \r
+ default: \r
+ result.Append(" ");\r
+ break;\r
+ \r
+ }\r
+ }\r
+ result.Append('\n');\r
+ }\r
+ return result.ToString();\r
+ }\r
+ }\r
}
\ No newline at end of file