static void __exit ns558_exit(void)
{
- struct ns558 *ns558;
+ struct ns558 *ns558, *safe;
- list_for_each_entry(ns558, &ns558_list, node) {
+ list_for_each_entry_safe(ns558, safe, &ns558_list, node) {
gameport_unregister_port(ns558->gameport);
release_region(ns558->io & ~(ns558->size - 1), ns558->size);
kfree(ns558);