gameport_set_poll_handler(gameport, interact_poll);
gameport_set_poll_interval(gameport, 20);
- sprintf(interact->phys, "%s/input0", gameport->phys);
+ snprintf(interact->phys, sizeof(interact->phys), "%s/input0", gameport->phys);
interact->type = i;
interact->length = interact_type[i].length;