+++ /dev/null
-/*
- c3geometry.c
-
- Copyright 2008-2012 Michel Pollet <buserror@gmail.com>
-
- This file is part of libc3.
-
- libc3 is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
-
- libc3 is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with libc3. If not, see <http://www.gnu.org/licenses/>.
- */
-
-
-#include <stdio.h>
-#include <math.h>
-#include "c3object.h"
-#include "c3context.h"
-#include "c3driver_geometry.h"
-#include "c3driver_context.h"
-
-static void
-_c3geometry_dispose(
- c3geometry_p g,
- const struct c3driver_geometry_t *d)
-{
- /*
- * If we're still attached to an object, detach
- */
- if (g->object) {
- for (int oi = 0; oi < g->object->geometry.count; oi++)
- if (g->object->geometry.e[oi] == g) {
- c3geometry_array_delete(&g->object->geometry, oi, 1);
- c3object_set_dirty(g->object, true);
- break;
- }
- g->object = NULL;
- }
- /* let the context driver have a chance to clear it's own stuff */
- if (g->object && g->object->context)
- C3_DRIVER(g->object->context, geometry_dispose, g);
- str_free(g->name);
- c3vertex_array_free(&g->vertice);
- c3tex_array_free(&g->textures);
- c3colorf_array_free(&g->colorf);
- free(g);
-// C3_DRIVER_INHERITED(g, d, dispose);
-}
-
-static void
-_c3geometry_project(
- c3geometry_p g,
- const struct c3driver_geometry_t *d,
- c3mat4p m)
-{
- /* make sure there are actual elements in the array
- * if it had been purged, the element count might remain
- * but the array size is zero
- */
- if (g->vertice.count < g->vertice.size) {
- for (int vi = 0; vi < g->vertice.count; vi++) {
- c3vec3 v = c3mat4_mulv3(m, g->vertice.e[vi]);
- if (vi == 0)
- g->bbox.min = g->bbox.max = v;
- else {
- g->bbox.max = c3vec3_min(g->bbox.min, v);
- g->bbox.max = c3vec3_max(g->bbox.max, v);
- }
- }
- }
- /* else -- do not clear bbox on purged arrays
- g->bbox.min = g->bbox.max = c3vec3f(0,0,0); */
-
- if (g->object && g->object->context)
- C3_DRIVER(g->object->context, geometry_project, g, m);
- g->dirty = 0;
-// C3_DRIVER_INHERITED(g, d, project);
-}
-
-static void
-_c3geometry_draw(
- c3geometry_p g,
- const struct c3driver_geometry_t *d)
-{
- if (g->object && g->object->context)
- C3_DRIVER(g->object->context, geometry_draw, g);
-// C3_DRIVER_INHERITED(g, d, draw);
-}
-
-const c3driver_geometry_t c3geometry_driver = {
- .dispose = _c3geometry_dispose,
- .project = _c3geometry_project,
- .draw = _c3geometry_draw,
-};
-
-c3geometry_p
-c3geometry_new(
- c3geometry_type_t type,
- c3object_p o /* = NULL */)
-{
- c3geometry_p res = malloc(sizeof(c3geometry_t));
- return c3geometry_init(res, type, o);
-}
-
-c3geometry_p
-c3geometry_init(
- c3geometry_p g,
- c3geometry_type_t type,
- struct c3object_t * o /* = NULL */)
-{
- memset(g, 0, sizeof(*g));
- static const c3driver_geometry_t * list[] = {
- &c3geometry_driver, NULL,
- };
- g->driver = list;
- g->type = type;
- g->dirty = 1;
- if (o)
- c3object_add_geometry(o, g);
- return g;
-}
-
-c3driver_geometry_p
-c3geometry_get_custom(
- c3geometry_p g )
-{
- if (g->custom)
- return (c3driver_geometry_p)g->driver[0];
- int cnt = 0;
- for (int di = 0; g->driver[di]; di++)
- cnt++;
- c3driver_geometry_p * newd = malloc(sizeof(c3driver_geometry_p) * (cnt + 2));
- memcpy(&newd[1], g->driver, (cnt + 1) * sizeof(c3driver_geometry_p));
- newd[0] = malloc(sizeof(c3driver_geometry_t));
- memset(newd[0], 0, sizeof(c3driver_geometry_t));
- g->custom = 1;
- g->driver = (typeof(g->driver))newd;
- return newd[0];
-}
-
-void
-c3geometry_dispose(
- c3geometry_p g)
-{
- C3_DRIVER(g, dispose);
-}
-
-void
-c3geometry_project(
- c3geometry_p g,
- c3mat4p m)
-{
- if (!g->dirty)
- return;
- C3_DRIVER(g, project, m);
-}
-
-void
-c3geometry_draw(
- c3geometry_p g )
-{
- C3_DRIVER(g, draw);
-}
-
-void
-c3geometry_factor(
- c3geometry_p g,
- c3f tolerance,
- c3f normaltolerance)
-{
- printf("%s has %d/%d/%d vertices/normals/tex and %d indexes\n", __func__,
- g->vertice.count, g->normals.count, g->textures.count,
- g->indices.count);
-
- c3f tolerance2 = tolerance * tolerance;
-
- int in_index = g->indices.count;
- int vcount = in_index ? in_index : g->vertice.count;
- int input = 0;
- int output = 0;
- g->indices.count = 0;
- while (input < vcount) {
- int current = in_index ? g->indices.e[input] : input;
- c3vec3 v = g->vertice.e[current];
- c3vec3 n = g->normals.count ? g->normals.e[current] : c3vec3f(0,0,0);
- c3vec3 np = c3vec3_polar(n); // normal in polar coord
-
- int oi = -1;
- for (int ci = 0; ci < output && oi == -1; ci++)
- if (c3vec3_length2(c3vec3_sub(g->vertice.e[ci], v)) < tolerance2) {
- if (g->normals.count) {
- c3vec3 nc = g->normals.e[ci];
- c3vec3 pc = c3vec3_polar(nc);
-
- c3vec3 d = c3vec3_sub(np, pc);
- while (d.n[0] <= -M_PI) d.n[0] += (2*M_PI);
- while (d.n[1] <= -M_PI) d.n[1] += (2*M_PI);
-
- if (fabs(d.n[0]) < normaltolerance &&
- fabs(d.n[1]) < normaltolerance) {
- oi = ci;
- // replace the compared normal with the 'merged' one
- // that should hopefully trim it to the right direction
- // somehow. Not perfect obviously
- g->normals.e[ci] = c3vec3_add(n, nc);
- }
- } else
- oi = ci;
- }
- if (oi == -1) {
- oi = output;
- g->vertice.e[output] = g->vertice.e[current];
- if (g->textures.count)
- g->textures.e[output] = g->textures.e[current];
- if (g->normals.count)
- g->normals.e[output] = n;
- if (g->colorf.count)
- g->colorf.e[output] = g->colorf.e[current];
- output++;
- }
- c3indices_array_add(&g->indices, oi);
- input++;
- }
- g->vertice.count = output;
- c3vertex_array_realloc(&g->vertice, output);
- if (g->textures.count) {
- g->textures.count = output;
- c3tex_array_realloc(&g->textures, output);
- }
- if (g->normals.count) {
- g->normals.count = output;
- c3vertex_array_realloc(&g->normals, output);
- for (int ni = 0; ni < output; ni++)
- g->normals.e[ni] = c3vec3_normalize(g->normals.e[ni]);
- }
- if (g->colorf.count) {
- g->colorf.count = output;
- c3colorf_array_realloc(&g->colorf, output);
- }
- c3geometry_set_dirty(g, 1);
-
- printf("%s converted to %d vertices and %d indexes\n", __func__,
- g->vertice.count, g->indices.count);
-}
-
-void
-c3geometry_set_dirty(
- c3geometry_p g,
- int dirty )
-{
- g->dirty = dirty;
- if (dirty && g->object)
- c3object_set_dirty(g->object, 1);
-}