[NETFILTER]: Fix ip_conntrack_flush abuse in ctnetlink
[powerpc.git] / fs / exec.c
index c466fec..22533cc 100644 (file)
--- a/fs/exec.c
+++ b/fs/exec.c
@@ -306,9 +306,6 @@ void install_arg_page(struct vm_area_struct *vma,
                        struct page *page, unsigned long address)
 {
        struct mm_struct *mm = vma->vm_mm;
-       pgd_t * pgd;
-       pud_t * pud;
-       pmd_t * pmd;
        pte_t * pte;
        spinlock_t *ptl;
 
@@ -316,14 +313,7 @@ void install_arg_page(struct vm_area_struct *vma,
                goto out;
 
        flush_dcache_page(page);
-       pgd = pgd_offset(mm, address);
-       pud = pud_alloc(mm, pgd, address);
-       if (!pud)
-               goto out;
-       pmd = pmd_alloc(mm, pud, address);
-       if (!pmd)
-               goto out;
-       pte = pte_alloc_map_lock(mm, pmd, address, &ptl);
+       pte = get_locked_pte(mm, address, &ptl);
        if (!pte)
                goto out;
        if (!pte_none(*pte)) {
@@ -668,7 +658,7 @@ static inline int de_thread(struct task_struct *tsk)
        if (!thread_group_leader(current)) {
                struct task_struct *parent;
                struct dentry *proc_dentry1, *proc_dentry2;
-               unsigned long exit_state, ptrace;
+               unsigned long ptrace;
 
                /*
                 * Wait for the thread group leader to be a zombie.
@@ -726,15 +716,15 @@ static inline int de_thread(struct task_struct *tsk)
                list_del(&current->tasks);
                list_add_tail(&current->tasks, &init_task.tasks);
                current->exit_signal = SIGCHLD;
-               exit_state = leader->exit_state;
+
+               BUG_ON(leader->exit_state != EXIT_ZOMBIE);
+               leader->exit_state = EXIT_DEAD;
 
                write_unlock_irq(&tasklist_lock);
                spin_unlock(&leader->proc_lock);
                spin_unlock(&current->proc_lock);
                proc_pid_flush(proc_dentry1);
                proc_pid_flush(proc_dentry2);
-
-               BUG_ON(exit_state != EXIT_ZOMBIE);
         }
 
        /*