[IA64] always map VGA framebuffer UC, even if it supports WB
[powerpc.git] / include / asm-ia64 / cache.h
index 40dd251..f0a104d 100644 (file)
@@ -25,4 +25,6 @@
 # define SMP_CACHE_BYTES       (1 << 3)
 #endif
 
+#define __read_mostly __attribute__((__section__(".data.read_mostly")))
+
 #endif /* _ASM_IA64_CACHE_H */