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[IA64] always map VGA framebuffer UC, even if it supports WB
[powerpc.git]
/
include
/
asm-ia64
/
cache.h
diff --git
a/include/asm-ia64/cache.h
b/include/asm-ia64/cache.h
index
40dd251
..
f0a104d
100644
(file)
--- a/
include/asm-ia64/cache.h
+++ b/
include/asm-ia64/cache.h
@@
-25,4
+25,6
@@
# define SMP_CACHE_BYTES (1 << 3)
#endif
+#define __read_mostly __attribute__((__section__(".data.read_mostly")))
+
#endif /* _ASM_IA64_CACHE_H */