__u32 num_frames; /* num of frame buffers */
};
+#ifdef __KERNEL__
+
+#ifdef CONFIG_FB_PS3
+extern void ps3fb_flip_ctl(int on);
+extern void ps3fb_cleanup(void);
+#else
+static inline void ps3fb_flip_ctl(int on) {}
+static inline void ps3fb_cleanup(void) {}
+#endif
+
+#endif /* __KERNEL__ */
+
#endif /* _ASM_POWERPC_PS3FB_H_ */