chip->gameport = gp = gameport_allocate_port();
if (!gp) {
printk(KERN_ERR "ymfpci: cannot allocate memory for gameport\n");
- release_resource(r);
- kfree_nocheck(r);
+ release_and_free_resource(r);
return -ENOMEM;
}
gameport_unregister_port(chip->gameport);
chip->gameport = NULL;
- release_resource(r);
- kfree_nocheck(r);
+ release_and_free_resource(r);
}
}
#else
old_legacy_ctrl,
&chip)) < 0) {
snd_card_free(card);
- if (mpu_res) {
- release_resource(mpu_res);
- kfree_nocheck(mpu_res);
- }
- if (fm_res) {
- release_resource(fm_res);
- kfree_nocheck(fm_res);
- }
+ release_and_free_resource(mpu_res);
+ release_and_free_resource(fm_res);
return err;
}
chip->fm_res = fm_res;
pci_write_config_word(pci, PCIR_DSXG_LEGACY, legacy_ctrl);
} else if ((err = snd_opl3_hwdep_new(opl3, 0, 1, NULL)) < 0) {
snd_card_free(card);
- snd_printk("cannot create opl3 hwdep\n");
+ snd_printk(KERN_ERR "cannot create opl3 hwdep\n");
return err;
}
}