#include "LEDMatrix.h"
#include "font.h"
-#define WIDTH 64
+#define WIDTH 128 // 2 panels * 64
#define HEIGHT 16
// LEDMatrix(a, b, c, d, oe, r1, stb, clk);
LEDMatrix matrix(4, 5, 6, 7, 9, 11, 10, 13);
// Display Buffer 128 = 64 * 16 / 8
-uint8_t displaybuf[WIDTH * HEIGHT / 8] = {
- 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x01, 0xFC, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x01, 0xF8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60,
- 0x01, 0xF0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x00, 0xE0, 0x07, 0x8F, 0xC7, 0xC7, 0xC7, 0xE0,
- 0x00, 0x40, 0x0C, 0xCE, 0x6C, 0x6C, 0x6C, 0xE0, 0x00, 0xE0, 0x0C, 0x0C, 0x6C, 0x6C, 0x6C, 0x60,
- 0x01, 0xF0, 0x07, 0x8C, 0x6F, 0xEF, 0xEC, 0x60, 0x23, 0xF8, 0x00, 0xCC, 0x6C, 0x0C, 0x0C, 0x60,
- 0x33, 0xF8, 0x0C, 0xCE, 0x6C, 0x6C, 0x6C, 0xE0, 0x3B, 0xF8, 0x07, 0x8F, 0xC7, 0xC7, 0xC7, 0xE0,
- 0x3B, 0xF8, 0x00, 0x0C, 0x00, 0x00, 0x00, 0x00, 0x1B, 0xF8, 0x00, 0x0C, 0x00, 0x00, 0x00, 0x00,
- 0x0B, 0xF8, 0x00, 0x0C, 0x00, 0x00, 0x00, 0x00, 0x07, 0xF8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
-};
+uint8_t displaybuf[WIDTH * HEIGHT / 8];
uint8_t displaybuf_w[((WIDTH/8)+1) * HEIGHT];
//Serial.println(c.length());
for (int i=0 ; i<c.length() ; i++) {
MatrixWriteCharacter(i,3,c[i]);
-// matrix.scan();
+ matrix.scan();
//Serial.print(i);
//Serial.print(" -> ");
//Serial.println(c[i]);
for (int p=0; p<poruka.length() ; p++) {
matrix.clear();
- matrixPrint(poruka.substring(p,p+9));
+ matrixPrint(poruka.substring(p,p+(WIDTH/8)+1));
for (int o=0; o<8; o++) {
uint8_t *src = displaybuf_w;
uint8_t *dest = displaybuf;
*(dest + i) = ( *(src + j) << o ) | (( *(src + j + 1) & ( 0xff << 8 - o ) ) >> 8 - o );
i++;
j++;
+ matrix.scan();
}
- j++;
- matrix.scan();
+ j++; // skip off-screen character used for smooth scroll
+// matrix.scan();
}
}
}