this.showProgressPopup('Loading audio...');
- ///// whileloading: broken on safari
- ///// onload fires on safari, but *after* the sound starts playing..
+ ///// Many soundManger2 callbacks are broken when using HTML5 audio.
+ ///// whileloading: broken on safari, worked in FF4, but broken on FireFox 5
+ ///// onload: fires on safari, but *after* the sound starts playing, and does not fire in FF or IE9
+ ///// onbufferchange: fires in FF5 using HTML5 audio, but not in safari using flash audio
+ ///// whileplaying: fires everywhere
this.ttsPosition = -1;
var snd = soundManager.createSound({
id: 'chunk'+this.ttsIndex+'-0',
- //url: 'http://home.us.archive.org/~rkumar/arctic.ogg',
url: 'http://'+this.server+'/BookReader/BookReaderGetTTS.php?string=' + escape(data[0][0]) + '&format=.'+this.ttsFormat, //the .ogg is to trick SoundManager2 to use the HTML5 audio player
- whileloading: function(){if (this.bytesLoaded == this.bytesTotal) this.br.removeProgressPopup();}, //onload never fires in FF...
- onload: function(){this.br.removeProgressPopup();} //whileloading never fires in safari...
+ onload: function(){this.br.removeProgressPopup();}, //fires in safari...
+ onbufferchange: function(){if (false == this.isBuffering) this.br.removeProgressPopup();} //fires in FF and IE9
});
snd.br = this;
snd.load();