//This could be more accurate.
//Does it ever need to be?
#define CCSPEED 3
-#define CCDELAY(x) delay(x)
+//#define CCDELAY(x) delay(x)
+#define CCDELAY(x)
#define SETMOSI P5OUT|=MOSI
#define CLRMOSI P5OUT&=~MOSI
P5OUT|=MOSI+SCK+RST;
P5DIR|=MOSI+SCK+RST;
//P5DIR&=~MISO; //MOSI is MISO
+
+ //P5REN=0xFF;
+
}
//! Initialize the debugger
void ccdebuginit(){
+ delay(30); //So the beginning is ready for glitching.
+
//Two positive debug clock pulses while !RST is low.
//Take RST low, pulse twice, then high.
P5OUT&=~SCK;
P5OUT&=~RST;
- //pulse twice
+ /*
+ //pulse twice, old code.
CCDELAY(CCSPEED);
P5OUT|=SCK; //up
CCDELAY(CCSPEED);
P5OUT&=~SCK; //down
CCDELAY(CCSPEED);
+
P5OUT|=SCK; //up
CCDELAY(CCSPEED);
P5OUT&=~SCK; //down
+ CCDELAY(CCSPEED);
+ */
+
+ P5OUT^=SCK;
+ P5OUT^=SCK;
+ P5OUT^=SCK;
+ P5OUT^=SCK; //Unnecessary.
+
//Raise !RST.
P5OUT|=RST;
cmddata[1]=0xc7;
cmddata[2]=0x51;
cc_debug_instr(3);
- debugstr("Loaded bank info.");
+ //debugstr("Loaded bank info.");
cc_set_pc(0xf000+MAXFLASHPAGE_SIZE);//execute code fragment
cc_resume();
- debugstr("Executing.");
+ //debugstr("Executing.");
while(!(cc_read_status()&CC_STATUS_CPUHALTED)){
}
- debugstr("Done flashing.");
+ //debugstr("Done flashing.");
P1OUT&=~1;//clear LED
}