/* * Copyright 2007 ZXing authors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using System; namespace com.google.zxing { ///

Encapsulates a point of interest in an image containing a barcode. Typically, this /// would be the location of a finder pattern or the corner of the barcode, for example.

/// ///
/// Sean Owen /// /// www.Redivivus.in (suraj.supekar@redivivus.in) - Ported from ZXING Java Source /// public class ResultPoint { virtual public float X { get { return x; } } virtual public float Y { get { return y; } } //UPGRADE_NOTE: Final was removed from the declaration of 'x '. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1003'" private float x; //UPGRADE_NOTE: Final was removed from the declaration of 'y '. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1003'" private float y; public ResultPoint(float x, float y) { this.x = x; this.y = y; } public override bool Equals(System.Object other) { if (other is ResultPoint) { ResultPoint otherPoint = (ResultPoint) other; return x == otherPoint.x && y == otherPoint.y; } return false; } public override int GetHashCode() { // Redivivus.in Java to c# Porting update // 30/01/2010 // Commented function body //return 31 * Float.floatToIntBits(x) + Float.floatToIntBits(y); return 0; } public override System.String ToString() { System.Text.StringBuilder result = new System.Text.StringBuilder(25); result.Append('('); result.Append(x); result.Append(','); result.Append(y); result.Append(')'); return result.ToString(); } ///

Orders an array of three ResultPoints in an order [A,B,C] such that AB < AC and /// BC < AC and the angle between BC and BA is less than 180 degrees. ///

public static void orderBestPatterns(ResultPoint[] patterns) { // Find distances between pattern centers float zeroOneDistance = distance(patterns[0], patterns[1]); float oneTwoDistance = distance(patterns[1], patterns[2]); float zeroTwoDistance = distance(patterns[0], patterns[2]); ResultPoint pointA, pointB, pointC; // Assume one closest to other two is B; A and C will just be guesses at first if (oneTwoDistance >= zeroOneDistance && oneTwoDistance >= zeroTwoDistance) { pointB = patterns[0]; pointA = patterns[1]; pointC = patterns[2]; } else if (zeroTwoDistance >= oneTwoDistance && zeroTwoDistance >= zeroOneDistance) { pointB = patterns[1]; pointA = patterns[0]; pointC = patterns[2]; } else { pointB = patterns[2]; pointA = patterns[0]; pointC = patterns[1]; } // Use cross product to figure out whether A and C are correct or flipped. // This asks whether BC x BA has a positive z component, which is the arrangement // we want for A, B, C. If it's negative, then we've got it flipped around and // should swap A and C. if (crossProductZ(pointA, pointB, pointC) < 0.0f) { ResultPoint temp = pointA; pointA = pointC; pointC = temp; } patterns[0] = pointA; patterns[1] = pointB; patterns[2] = pointC; } /// distance between two points /// public static float distance(ResultPoint pattern1, ResultPoint pattern2) { float xDiff = pattern1.X - pattern2.X; float yDiff = pattern1.Y - pattern2.Y; //UPGRADE_WARNING: Data types in Visual C# might be different. Verify the accuracy of narrowing conversions. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1042'" return (float) System.Math.Sqrt((double) (xDiff * xDiff + yDiff * yDiff)); } /// Returns the z component of the cross product between vectors BC and BA. private static float crossProductZ(ResultPoint pointA, ResultPoint pointB, ResultPoint pointC) { float bX = pointB.x; float bY = pointB.y; return ((pointC.x - bX) * (pointA.y - bY)) - ((pointC.y - bY) * (pointA.x - bX)); } } }