// If the contrast is inadequate, use half the minimum, so that this block will be
// treated as part of the white background, but won't drag down neighboring blocks
// too much.
- int average = (max - min > 24) ? (sum >> 6) : (min >> 1);
+ int average;
+ if (max - min > 24) {
+ average = sum >> 6;
+ } else {
+ // When min == max == 0, let average be 1 so all is black
+ average = max == 0 ? 1 : min >> 1;
+ }
blackPoints[y][x] = average;
}
}