* MagickBitmapSource.cpp
* zxing
*
- * Created by Ralf Kistner on 16/10/2009.
- * Copyright 2008 ZXing authors All rights reserved.
+ * Copyright 2010 ZXing authors All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
for (int x = 0; x < width; x++) {
const PixelPacket* p = pixel_cache + y * width + x;
// We assume 16 bit values here
- row[x] = (unsigned char)((306 * ((int)p->red >> 8) + 601 * ((int)p->green >> 8) + 117 * ((int)p->blue >> 8)) >> 10);
+ // 0x200 = 1<<9, half an lsb of the result to force rounding
+ row[x] = (unsigned char)((306 * ((int)p->red >> 8) + 601 * ((int)p->green >> 8) +
+ 117 * ((int)p->blue >> 8) + 0x200) >> 10);
}
return row;
const Magick::PixelPacket* p = pixel_cache;
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++) {
- *m = (unsigned char)((306 * ((int)p->red >> 8) + 601 * ((int)p->green >> 8) + 117 * ((int)p->blue >> 8)) >> 10);
+ *m = (unsigned char)((306 * ((int)p->red >> 8) + 601 * ((int)p->green >> 8) +
+ 117 * ((int)p->blue >> 8) + 0x200) >> 10);
m++;
p++;
}
}
return matrix;
}
+
+bool MagickBitmapSource::isRotateSupported() const {
+ return false;
+}
+
+Ref<LuminanceSource> MagickBitmapSource::rotateCounterClockwise() {
+ //TODO(flyashi): add rotated image support.
+ /* this segfaults. I tried a few things, none seemed to work. Perhaps the problem is elsewhere? */
+ /*
+ Magick::Image rotated(image_);
+ rotated.modifyImage();
+ rotated.rotate(90); // Image::rotate takes CCW degrees as an argument
+ rotated.syncPixels();
+ return Ref<MagickBitmapSource> (new MagickBitmapSource(rotated));
+ */
+ return Ref<MagickBitmapSource> (NULL);
+}
+
}