--- /dev/null
+/*\r
+* Copyright 2008 ZXing authors\r
+*\r
+* Licensed under the Apache License, Version 2.0 (the "License");\r
+* you may not use this file except in compliance with the License.\r
+* You may obtain a copy of the License at\r
+*\r
+* http://www.apache.org/licenses/LICENSE-2.0\r
+*\r
+* Unless required by applicable law or agreed to in writing, software\r
+* distributed under the License is distributed on an "AS IS" BASIS,\r
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\r
+* See the License for the specific language governing permissions and\r
+* limitations under the License.\r
+*/\r
+namespace com.google.zxing.common\r
+{\r
+ using System;\r
+ using System.Text;\r
+\r
+ /// <summary> A class which wraps a 2D array of bytes. The default usage is signed. If you want to use it as a\r
+ /// unsigned container, it's up to you to do byteValue & 0xff at each location.\r
+ /// *\r
+ /// JAVAPORT: I'm not happy about the argument ordering throughout the file, as I always like to have\r
+ /// the horizontal component first, but this is for compatibility with the C++ code. The original\r
+ /// code was a 2D array of ints, but since it only ever gets assigned -1, 0, and 1, I'm going to use\r
+ /// less memory and go with bytes.\r
+ /// *\r
+ /// </summary>\r
+ /// <author> dswitkin@google.com (Daniel Switkin)\r
+ /// \r
+ /// </author>\r
+ public sealed class BitSource\r
+ { \r
+ private sbyte[] bytes;\r
+ private int byteOffset;\r
+ private int bitOffset;\r
+\r
+ /**\r
+ * @param bytes bytes from which this will read bits. Bits will be read from the first byte first.\r
+ * Bits are read within a byte from most-significant to least-significant bit.\r
+ */\r
+ public BitSource(sbyte[] bytes) {\r
+ this.bytes = bytes;\r
+ }\r
+\r
+ /**\r
+ * @param numBits number of bits to read\r
+ * @return int representing the bits read. The bits will appear as the least-significant\r
+ * bits of the int\r
+ * @throws IllegalArgumentException if numBits isn't in [1,32]\r
+ */\r
+ public int readBits(int numBits) {\r
+ if (numBits < 1 || numBits > 32) {\r
+ throw new Exception();\r
+ }\r
+\r
+ int result = 0;\r
+\r
+ // First, read remainder from current byte\r
+ if (bitOffset > 0) {\r
+ int bitsLeft = 8 - bitOffset;\r
+ int toRead = numBits < bitsLeft ? numBits : bitsLeft;\r
+ int bitsToNotRead = bitsLeft - toRead;\r
+ int mask = (0xFF >> (8 - toRead)) << bitsToNotRead;\r
+ result = (bytes[byteOffset] & mask) >> bitsToNotRead;\r
+ numBits -= toRead;\r
+ bitOffset += toRead;\r
+ if (bitOffset == 8) {\r
+ bitOffset = 0;\r
+ byteOffset++;\r
+ }\r
+ }\r
+\r
+ // Next read whole bytes\r
+ if (numBits > 0) {\r
+ while (numBits >= 8) {\r
+ result = (result << 8) | (bytes[byteOffset] & 0xFF);\r
+ byteOffset++;\r
+ numBits -= 8;\r
+ }\r
+\r
+ // Finally read a partial byte\r
+ if (numBits > 0) {\r
+ int bitsToNotRead = 8 - numBits;\r
+ int mask = (0xFF >> bitsToNotRead) << bitsToNotRead;\r
+ result = (result << numBits) | ((bytes[byteOffset] & mask) >> bitsToNotRead);\r
+ bitOffset += numBits;\r
+ }\r
+ }\r
+\r
+ return result;\r
+ }\r
+\r
+ /**\r
+ * @return number of bits that can be read successfully\r
+ */\r
+ public int available() {\r
+ return 8 * (bytes.Length - byteOffset) - bitOffset;\r
+ }\r
+ }\r
+}
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