--- /dev/null
+/*\r
+* Licensed under the Apache License, Version 2.0 (the "License");\r
+* you may not use this file except in compliance with the License.\r
+* You may obtain a copy of the License at\r
+*\r
+* http://www.apache.org/licenses/LICENSE-2.0\r
+*\r
+* Unless required by applicable law or agreed to in writing, software\r
+* distributed under the License is distributed on an "AS IS" BASIS,\r
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\r
+* See the License for the specific language governing permissions and\r
+* limitations under the License.\r
+*/\r
+\r
+using System;\r
+namespace com.google.zxing.common\r
+{\r
+\r
+ /// <summary> <p>Encapsulates logic that estimates the optimal "black point", the luminance value\r
+ /// which is the best line between "white" and "black" in a grayscale image.</p>\r
+ /// \r
+ /// <p>For an interesting discussion of this issue, see\r
+ /// <a href="http://webdiis.unizar.es/~neira/12082/thresholding.pdf">http://webdiis.unizar.es/~neira/12082/thresholding.pdf</a>.\r
+ /// </p>\r
+ /// \r
+ /// </summary>\r
+ /// <author> srowen@google.com (Sean Owen)\r
+ /// </author>\r
+ /// <author> dswitkin@google.com (Daniel Switkin)\r
+ /// </author>\r
+ public sealed class BlackPointEstimator\r
+ { \r
+ private BlackPointEstimator() \r
+ {\r
+ }\r
+\r
+ /**\r
+ * <p>Given an array of <em>counts</em> of luminance values (i.e. a histogram), this method\r
+ * decides which bucket of values corresponds to the black point -- which bucket contains the\r
+ * count of the brightest luminance values that should be considered "black".</p>\r
+ *\r
+ * @param histogram an array of <em>counts</em> of luminance values\r
+ * @return index within argument of bucket corresponding to brightest values which should be\r
+ * considered "black"\r
+ * @throws ReaderException if "black" and "white" appear to be very close in luminance in the image\r
+ */\r
+ public static int estimate(int[] histogram)\r
+ {\r
+ try{\r
+ \r
+ int numBuckets = histogram.Length;\r
+ int maxBucketCount = 0;\r
+ // Find tallest peak in histogram\r
+ int firstPeak = 0;\r
+ int firstPeakSize = 0;\r
+ for (int i = 0; i < numBuckets; i++) {\r
+ if (histogram[i] > firstPeakSize) {\r
+ firstPeak = i;\r
+ firstPeakSize = histogram[i];\r
+ }\r
+ if (histogram[i] > maxBucketCount) {\r
+ maxBucketCount = histogram[i];\r
+ }\r
+ }\r
+\r
+ // Find second-tallest peak -- well, another peak that is tall and not\r
+ // so close to the first one\r
+ int secondPeak = 0;\r
+ int secondPeakScore = 0;\r
+ for (int i = 0; i < numBuckets; i++) {\r
+ int distanceToBiggest = i - firstPeak;\r
+ // Encourage more distant second peaks by multiplying by square of distance\r
+ int score = histogram[i] * distanceToBiggest * distanceToBiggest;\r
+ if (score > secondPeakScore) {\r
+ secondPeak = i;\r
+ secondPeakScore = score;\r
+ }\r
+ }\r
+\r
+ // Put firstPeak first\r
+ if (firstPeak > secondPeak) {\r
+ int temp = firstPeak;\r
+ firstPeak = secondPeak;\r
+ secondPeak = temp;\r
+ }\r
+\r
+ // Kind of aribtrary; if the two peaks are very close, then we figure there is so little\r
+ // dynamic range in the image, that discriminating black and white is too error-prone.\r
+ // Decoding the image/line is either pointless, or may in some cases lead to a false positive\r
+ // for 1D formats, which are relatively lenient.\r
+ // We arbitrarily say "close" is "<= 1/16 of the total histogram buckets apart"\r
+ if (secondPeak - firstPeak <= numBuckets >> 4) {\r
+ throw new ReaderException("");\r
+ }\r
+\r
+ // Find a valley between them that is low and closer to the white peak\r
+ int bestValley = secondPeak - 1;\r
+ int bestValleyScore = -1;\r
+ for (int i = secondPeak - 1; i > firstPeak; i--) {\r
+ int fromFirst = i - firstPeak;\r
+ // Favor a "valley" that is not too close to either peak -- especially not the black peak --\r
+ // and that has a low value of course\r
+ int score = fromFirst * fromFirst * (secondPeak - i) * (maxBucketCount - histogram[i]);\r
+ if (score > bestValleyScore) {\r
+ bestValley = i;\r
+ bestValleyScore = score;\r
+ }\r
+ }\r
+\r
+ return bestValley;\r
+ }\r
+ catch (Exception e)\r
+ {\r
+ throw (ReaderException) e; \r
+ }\r
+ }\r
+ }\r
+}
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