--- /dev/null
+/*\r
+* Copyright 2008 ZXing authors\r
+*\r
+* Licensed under the Apache License, Version 2.0 (the "License");\r
+* you may not use this file except in compliance with the License.\r
+* You may obtain a copy of the License at\r
+*\r
+* http://www.apache.org/licenses/LICENSE-2.0\r
+*\r
+* Unless required by applicable law or agreed to in writing, software\r
+* distributed under the License is distributed on an "AS IS" BASIS,\r
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\r
+* See the License for the specific language governing permissions and\r
+* limitations under the License.\r
+*/\r
+namespace com.google.zxing.common\r
+{\r
+ using System;\r
+ using System.Text;\r
+\r
+ /// <summary> A class which wraps a 2D array of bytes. The default usage is signed. If you want to use it as a\r
+ /// unsigned container, it's up to you to do byteValue & 0xff at each location.\r
+ /// *\r
+ /// JAVAPORT: I'm not happy about the argument ordering throughout the file, as I always like to have\r
+ /// the horizontal component first, but this is for compatibility with the C++ code. The original\r
+ /// code was a 2D array of ints, but since it only ever gets assigned -1, 0, and 1, I'm going to use\r
+ /// less memory and go with bytes.\r
+ /// *\r
+ /// </summary>\r
+ /// <author> dswitkin@google.com (Daniel Switkin)\r
+ /// \r
+ /// </author>\r
+ public sealed class ByteArray\r
+ {\r
+ private static int INITIAL_SIZE = 32;\r
+ private sbyte[] bytes;\r
+ private int Size;\r
+\r
+ public ByteArray()\r
+ {\r
+ bytes = null;\r
+ this.Size = 0;\r
+ }\r
+\r
+ public ByteArray(int size)\r
+ {\r
+ bytes = new sbyte[size];\r
+ this.Size = size;\r
+ }\r
+\r
+ public ByteArray(sbyte[] byteArray)\r
+ {\r
+ bytes = byteArray;\r
+ this.Size = bytes.Length;\r
+ }\r
+\r
+ /**\r
+ * Access an unsigned byte at location index.\r
+ * @param index The index in the array to access.\r
+ * @return The unsigned value of the byte as an int.\r
+ */\r
+ public int at(int index)\r
+ {\r
+ return bytes[index] & 0xff;\r
+ }\r
+\r
+ public void set(int index, int value)\r
+ {\r
+ bytes[index] = (sbyte)value;\r
+ }\r
+\r
+ public int size()\r
+ {\r
+ return Size;\r
+ }\r
+\r
+ public bool empty()\r
+ {\r
+ return Size == 0;\r
+ }\r
+\r
+ public void appendByte(int value)\r
+ {\r
+ if (Size == 0 || Size >= bytes.Length)\r
+ {\r
+ int newSize = Math.Max(INITIAL_SIZE, Size << 1);\r
+ reserve(newSize);\r
+ }\r
+ bytes[Size] = (sbyte)value;\r
+ Size++;\r
+ }\r
+\r
+ public void reserve(int capacity)\r
+ {\r
+ if (bytes == null || bytes.Length < capacity)\r
+ {\r
+ sbyte[] newArray = new sbyte[capacity];\r
+ if (bytes != null)\r
+ {\r
+ System.Array.Copy(bytes, 0, newArray, 0, bytes.Length);\r
+ }\r
+ bytes = newArray;\r
+ }\r
+ }\r
+\r
+ // Copy count bytes from array source starting at offset.\r
+ public void set(sbyte[] source, int offset, int count)\r
+ {\r
+ bytes = new sbyte[count];\r
+ Size = count;\r
+ for (int x = 0; x < count; x++)\r
+ {\r
+ bytes[x] = source[offset + x];\r
+ }\r
+ }\r
+ }\r
+}
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