for (int x = 0; x < width; x++) {
const PixelPacket* p = pixel_cache + y * width + x;
// We assume 16 bit values here
- row[x] = (unsigned char)((306 * ((int)p->red >> 8) + 601 * ((int)p->green >> 8) + 117 * ((int)p->blue >> 8)) >> 10);
+ // 0x200 = 1<<9, half an lsb of the result to force rounding
+ row[x] = (unsigned char)((306 * ((int)p->red >> 8) + 601 * ((int)p->green >> 8) +
+ 117 * ((int)p->blue >> 8) + 0x200) >> 10);
}
return row;
const Magick::PixelPacket* p = pixel_cache;
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++) {
- *m = (unsigned char)((306 * ((int)p->red >> 8) + 601 * ((int)p->green >> 8) + 117 * ((int)p->blue >> 8)) >> 10);
+ *m = (unsigned char)((306 * ((int)p->red >> 8) + 601 * ((int)p->green >> 8) +
+ 117 * ((int)p->blue >> 8) + 0x200) >> 10);
m++;
p++;
}