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+Zxing for iphone is a sub-project of zxing project partially maintened by
+independent developers. As of 2nd of June 2010, it contains 3 iPhone projects:
+ - BarCodes: Original zxing iPhone app. Available on app store. However, the code is cirrently maintained
+ - ZXingWidget: a Library that can be included in any iPhone app
+ - ScanTest: a simple test app for ZXingWidget
+
+
+How to include ZXingWidget in a easy and clean way:
+====================================================
+
+ 1. Locate the "ZXingWidget.xcodeproj" file under "`zxing/iphone/ZXingWidget/`". Drag ZXingWidget.xcodeproj and
+ drop it onto the root of your Xcode project's "Groups and Files" sidebar. A dialog will
+ appear -- make sure "Copy items" is unchecked and "Reference Type" is "Relative to Project"
+ before clicking "Add".
+
+ 2. Now you need to link the ZXingWidget static library to your project. Click the "ZXingWidget.xcodeproj"
+ item that has just been added to the sidebar. Under the "Details" table, you will see a single
+ item: ZXingWidget.a. Check the checkbox on the far right of ZXingWidget.a.
+
+ 3. Now you need to add ZXingWidget as a dependency of your project, so Xcode compiles it whenever
+ you compile your project. Expand the "Targets" section of the sidebar and double-click your
+ application's target. Under the "General" tab you will see a "Direct Dependencies" section.
+ Click the "+" button, select "ZXingWidget", and click "Add Target"
+
+ 4. Finally, we need to tell your project where to find the ZXingWidget headers. Open your
+ "Project Settings" and go to the "Build" tab. Look for "Header Search Paths" and double-click
+ it. Add the relative path from your project's directory to the
+ "zxing/iphone/ZXingWidget/Classes" directory. Make sure you click the checkbox "relative path" !
+
+ 5. You're ready to go. Just #import <ZXingWidgetController.h> from anywhere and it should work !
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