*
* Project Home:
* http://code.google.com/p/jquery-ui-for-ipad-and-iphone/
-*/\r
-\r
-\r
-$(function() {\r
- //\r
- // Extend jQuery feature detection\r
- //\r
- $.extend($.support, {\r
- touch: typeof Touch == "object"\r
- });\r
- \r
- //\r
- // Hook up touch events\r
- //\r
- if ($.support.touch) {\r
- document.addEventListener("touchstart", iPadTouchHandler, false);\r
- document.addEventListener("touchmove", iPadTouchHandler, false);\r
- document.addEventListener("touchend", iPadTouchHandler, false);\r
- document.addEventListener("touchcancel", iPadTouchHandler, false);\r
- }\r
-});\r
-\r
-\r
-var lastTap = null; // Holds last tapped element (so we can compare for double tap)\r
-var tapValid = false; // Are we still in the .6 second window where a double tap can occur\r
-var tapTimeout = null; // The timeout reference\r
-\r
-function cancelTap() {\r
- tapValid = false;\r
-}\r
-\r
-\r
-var rightClickPending = false; // Is a right click still feasible\r
-var rightClickEvent = null; // the original event\r
-var holdTimeout = null; // timeout reference\r
-var cancelMouseUp = false; // prevents a click from occuring as we want the context menu\r
-\r
-\r
-function cancelHold() {\r
- if (rightClickPending) {\r
- window.clearTimeout(holdTimeout);\r
- rightClickPending = false;\r
- rightClickEvent = null;\r
- }\r
-}\r
-\r
-function startHold(event) {\r
- if (rightClickPending)\r
- return;\r
-\r
- rightClickPending = true; // We could be performing a right click\r
- rightClickEvent = (event.changedTouches)[0];\r
- holdTimeout = window.setTimeout("doRightClick();", 800);\r
-}\r
-\r
-\r
-function doRightClick() {\r
- rightClickPending = false;\r
-\r
- //\r
- // We need to mouse up (as we were down)\r
- //\r
- var first = rightClickEvent,\r
- simulatedEvent = document.createEvent("MouseEvent");\r
- simulatedEvent.initMouseEvent("mouseup", true, true, window, 1, first.screenX, first.screenY, first.clientX, first.clientY,\r
- false, false, false, false, 0, null);\r
- first.target.dispatchEvent(simulatedEvent);\r
-\r
- //\r
- // emulate a right click\r
- //\r
- simulatedEvent = document.createEvent("MouseEvent");\r
- simulatedEvent.initMouseEvent("mousedown", true, true, window, 1, first.screenX, first.screenY, first.clientX, first.clientY,\r
- false, false, false, false, 2, null);\r
- first.target.dispatchEvent(simulatedEvent);\r
-\r
- //\r
- // Show a context menu\r
- //\r
- simulatedEvent = document.createEvent("MouseEvent");\r
- simulatedEvent.initMouseEvent("contextmenu", true, true, window, 1, first.screenX + 50, first.screenY + 5, first.clientX + 50, first.clientY + 5,\r
- false, false, false, false, 2, null);\r
- first.target.dispatchEvent(simulatedEvent);\r
-\r
-\r
- //\r
- // Note:: I don't mouse up the right click here however feel free to add if required\r
- //\r
-\r
-\r
- cancelMouseUp = true;\r
- rightClickEvent = null; // Release memory\r
-}\r
-\r
-\r
-//\r
-// mouse over event then mouse down\r
-//\r
-function iPadTouchStart(event) {\r
- var touches = event.changedTouches,\r
- first = touches[0],\r
- type = "mouseover",\r
- simulatedEvent = document.createEvent("MouseEvent");\r
- //\r
- // Mouse over first - I have live events attached on mouse over\r
- //\r
- simulatedEvent.initMouseEvent(type, true, true, window, 1, first.screenX, first.screenY, first.clientX, first.clientY,\r
- false, false, false, false, 0, null);\r
- first.target.dispatchEvent(simulatedEvent);\r
-\r
- type = "mousedown";\r
- simulatedEvent = document.createEvent("MouseEvent");\r
-\r
- simulatedEvent.initMouseEvent(type, true, true, window, 1, first.screenX, first.screenY, first.clientX, first.clientY,\r
- false, false, false, false, 0, null);\r
- first.target.dispatchEvent(simulatedEvent);\r
-\r
-\r
- if (!tapValid) {\r
- lastTap = first.target;\r
- tapValid = true;\r
- tapTimeout = window.setTimeout("cancelTap();", 600);\r
- startHold(event);\r
- }\r
- else {\r
- window.clearTimeout(tapTimeout);\r
-\r
- //\r
- // If a double tap is still a possibility and the elements are the same\r
- // Then perform a double click\r
- //\r
- if (first.target == lastTap) {\r
- lastTap = null;\r
- tapValid = false;\r
-\r
- type = "click";\r
- simulatedEvent = document.createEvent("MouseEvent");\r
-\r
- simulatedEvent.initMouseEvent(type, true, true, window, 1, first.screenX, first.screenY, first.clientX, first.clientY,\r
- false, false, false, false, 0/*left*/, null);\r
- first.target.dispatchEvent(simulatedEvent);\r
-\r
- type = "dblclick";\r
- simulatedEvent = document.createEvent("MouseEvent");\r
-\r
- simulatedEvent.initMouseEvent(type, true, true, window, 1, first.screenX, first.screenY, first.clientX, first.clientY,\r
- false, false, false, false, 0/*left*/, null);\r
- first.target.dispatchEvent(simulatedEvent);\r
- }\r
- else {\r
- lastTap = first.target;\r
- tapValid = true;\r
- tapTimeout = window.setTimeout("cancelTap();", 600);\r
- startHold(event);\r
- }\r
- }\r
-}\r
-\r
-function iPadTouchHandler(event) {\r
- var type = "",\r
- button = 0; /*left*/\r
-\r
- if (event.touches.length > 1)\r
- return;\r
-\r
- switch (event.type) {\r
- case "touchstart":\r
- if ($(event.changedTouches[0].target).is("select")) {\r
- return;\r
- }\r
- iPadTouchStart(event); /*We need to trigger two events here to support one touch drag and drop*/\r
- event.preventDefault();\r
- return false;\r
- break;\r
-\r
- case "touchmove":\r
- cancelHold();\r
- type = "mousemove";\r
- event.preventDefault();\r
- break;\r
-\r
- case "touchend":\r
- if (cancelMouseUp) {\r
- cancelMouseUp = false;\r
- event.preventDefault();\r
- return false;\r
- }\r
- cancelHold();\r
- type = "mouseup";\r
- break;\r
-\r
- default:\r
- return;\r
- }\r
-\r
- var touches = event.changedTouches,\r
- first = touches[0],\r
- simulatedEvent = document.createEvent("MouseEvent");\r
-\r
- simulatedEvent.initMouseEvent(type, true, true, window, 1, first.screenX, first.screenY, first.clientX, first.clientY,\r
- false, false, false, false, button, null);\r
-\r
- first.target.dispatchEvent(simulatedEvent);\r
-\r
- if (type == "mouseup" && tapValid && first.target == lastTap) { // This actually emulates the ipads default behaviour (which we prevented)\r
- simulatedEvent = document.createEvent("MouseEvent"); // This check avoids click being emulated on a double tap\r
-\r
- simulatedEvent.initMouseEvent("click", true, true, window, 1, first.screenX, first.screenY, first.clientX, first.clientY,\r
- false, false, false, false, button, null);\r
-\r
- first.target.dispatchEvent(simulatedEvent);\r
- }\r
-}\r
-\r
-\r
+*/
+
+
+
+
+
+$(function() {
+
+ //
+
+ // Extend jQuery feature detection
+
+ //
+
+ $.extend($.support, {
+
+ touch: typeof Touch == "object"
+
+ });
+
+
+
+ //
+
+ // Hook up touch events
+
+ //
+
+ if ($.support.touch) {
+
+ document.addEventListener("touchstart", iPadTouchHandler, false);
+
+ document.addEventListener("touchmove", iPadTouchHandler, false);
+
+ document.addEventListener("touchend", iPadTouchHandler, false);
+
+ document.addEventListener("touchcancel", iPadTouchHandler, false);
+
+ }
+
+});
+
+
+
+
+
+var lastTap = null; // Holds last tapped element (so we can compare for double tap)
+
+var tapValid = false; // Are we still in the .6 second window where a double tap can occur
+
+var tapTimeout = null; // The timeout reference
+
+
+
+function cancelTap() {
+
+ tapValid = false;
+
+}
+
+
+
+
+
+var rightClickPending = false; // Is a right click still feasible
+
+var rightClickEvent = null; // the original event
+
+var holdTimeout = null; // timeout reference
+
+var cancelMouseUp = false; // prevents a click from occuring as we want the context menu
+
+
+
+
+
+function cancelHold() {
+
+ if (rightClickPending) {
+
+ window.clearTimeout(holdTimeout);
+
+ rightClickPending = false;
+
+ rightClickEvent = null;
+
+ }
+
+}
+
+
+
+function startHold(event) {
+
+ if (rightClickPending)
+
+ return;
+
+
+
+ rightClickPending = true; // We could be performing a right click
+
+ rightClickEvent = (event.changedTouches)[0];
+
+ holdTimeout = window.setTimeout("doRightClick();", 800);
+
+}
+
+
+
+
+
+function doRightClick() {
+
+ rightClickPending = false;
+
+
+
+ //
+
+ // We need to mouse up (as we were down)
+
+ //
+
+ var first = rightClickEvent,
+
+ simulatedEvent = document.createEvent("MouseEvent");
+
+ simulatedEvent.initMouseEvent("mouseup", true, true, window, 1, first.screenX, first.screenY, first.clientX, first.clientY,
+
+ false, false, false, false, 0, null);
+
+ first.target.dispatchEvent(simulatedEvent);
+
+
+
+ //
+
+ // emulate a right click
+
+ //
+
+ simulatedEvent = document.createEvent("MouseEvent");
+
+ simulatedEvent.initMouseEvent("mousedown", true, true, window, 1, first.screenX, first.screenY, first.clientX, first.clientY,
+
+ false, false, false, false, 2, null);
+
+ first.target.dispatchEvent(simulatedEvent);
+
+
+
+ //
+
+ // Show a context menu
+
+ //
+
+ simulatedEvent = document.createEvent("MouseEvent");
+
+ simulatedEvent.initMouseEvent("contextmenu", true, true, window, 1, first.screenX + 50, first.screenY + 5, first.clientX + 50, first.clientY + 5,
+
+ false, false, false, false, 2, null);
+
+ first.target.dispatchEvent(simulatedEvent);
+
+
+
+
+
+ //
+
+ // Note:: I don't mouse up the right click here however feel free to add if required
+
+ //
+
+
+
+
+ //cancelMouseUp = true; // XXXmang this was preventing swipe from working! make sure rest of code is okay with setting this false
+ cancelMouseUp = false;
+// cancelMouseUp = true;
+
+ rightClickEvent = null; // Release memory
+
+}
+
+
+
+
+
+//
+
+// mouse over event then mouse down
+
+//
+
+function iPadTouchStart(event) {
+
+ var touches = event.changedTouches,
+
+ first = touches[0],
+
+ type = "mouseover",
+
+ simulatedEvent = document.createEvent("MouseEvent");
+
+ //
+
+ // Mouse over first - I have live events attached on mouse over
+
+ //
+
+ simulatedEvent.initMouseEvent(type, true, true, window, 1, first.screenX, first.screenY, first.clientX, first.clientY,
+
+ false, false, false, false, 0, null);
+
+ first.target.dispatchEvent(simulatedEvent);
+
+
+
+ type = "mousedown";
+
+ simulatedEvent = document.createEvent("MouseEvent");
+
+
+
+ simulatedEvent.initMouseEvent(type, true, true, window, 1, first.screenX, first.screenY, first.clientX, first.clientY,
+
+ false, false, false, false, 0, null);
+
+ first.target.dispatchEvent(simulatedEvent);
+
+
+
+
+
+ if (!tapValid) {
+
+ lastTap = first.target;
+
+ tapValid = true;
+
+ tapTimeout = window.setTimeout("cancelTap();", 600);
+
+ startHold(event);
+
+ }
+
+ else {
+
+ window.clearTimeout(tapTimeout);
+
+
+
+ //
+
+ // If a double tap is still a possibility and the elements are the same
+
+ // Then perform a double click
+
+ //
+
+ if (first.target == lastTap) {
+
+ lastTap = null;
+
+ tapValid = false;
+
+
+
+ type = "click";
+
+ simulatedEvent = document.createEvent("MouseEvent");
+
+
+
+ simulatedEvent.initMouseEvent(type, true, true, window, 1, first.screenX, first.screenY, first.clientX, first.clientY,
+
+ false, false, false, false, 0/*left*/, null);
+
+ first.target.dispatchEvent(simulatedEvent);
+
+
+
+ type = "dblclick";
+
+ simulatedEvent = document.createEvent("MouseEvent");
+
+
+
+ simulatedEvent.initMouseEvent(type, true, true, window, 1, first.screenX, first.screenY, first.clientX, first.clientY,
+
+ false, false, false, false, 0/*left*/, null);
+
+ first.target.dispatchEvent(simulatedEvent);
+
+ }
+
+ else {
+
+ lastTap = first.target;
+
+ tapValid = true;
+
+ tapTimeout = window.setTimeout("cancelTap();", 600);
+
+ startHold(event);
+
+ }
+
+ }
+
+}
+
+
+
+function iPadTouchHandler(event) {
+
+ var type = "",
+
+ button = 0; /*left*/
+
+
+
+ if (event.touches.length > 1)
+
+ return;
+
+
+
+ switch (event.type) {
+
+ case "touchstart":
+
+ if ($(event.changedTouches[0].target).is("select")) {
+
+ return;
+
+ }
+
+ iPadTouchStart(event); /*We need to trigger two events here to support one touch drag and drop*/
+
+ event.preventDefault();
+
+ return false;
+
+ break;
+
+
+
+ case "touchmove":
+
+ cancelHold();
+
+ type = "mousemove";
+
+ event.preventDefault();
+
+ break;
+
+
+
+ case "touchend":
+
+ if (cancelMouseUp) {
+
+ cancelMouseUp = false;
+
+ event.preventDefault();
+
+ return false;
+
+ }
+
+ cancelHold();
+
+ type = "mouseup";
+
+ break;
+
+
+
+ default:
+
+ return;
+
+ }
+
+
+
+ var touches = event.changedTouches,
+
+ first = touches[0],
+
+ simulatedEvent = document.createEvent("MouseEvent");
+
+
+
+ simulatedEvent.initMouseEvent(type, true, true, window, 1, first.screenX, first.screenY, first.clientX, first.clientY,
+
+ false, false, false, false, button, null);
+
+
+
+ first.target.dispatchEvent(simulatedEvent);
+
+
+
+ if (type == "mouseup" && tapValid && first.target == lastTap) { // This actually emulates the ipads default behaviour (which we prevented)
+
+ simulatedEvent = document.createEvent("MouseEvent"); // This check avoids click being emulated on a double tap
+
+
+
+ simulatedEvent.initMouseEvent("click", true, true, window, 1, first.screenX, first.screenY, first.clientX, first.clientY,
+
+ false, false, false, false, button, null);
+
+
+
+ first.target.dispatchEvent(simulatedEvent);
+
+ }
+
+}
+
+
+
+
+