-/*
- * our own old-style timeout update
- */
-/*
- * The strategy is to cause the timer code to call scsi_times_out()
- * when the soonest timeout is pending.
- * The arguments are used when we are queueing a new command, because
- * we do not want to subtract the time used from this time, but when we
- * set the timer, we want to take this value into account.
- */
-
-int atari_scsi_update_timeout(Scsi_Cmnd * SCset, int timeout)
-{
- int rtn;
-
- /*
- * We are using the new error handling code to actually register/deregister
- * timers for timeout.
- */
-
- if (!timer_pending(&SCset->eh_timeout))
- rtn = 0;
- else
- rtn = SCset->eh_timeout.expires - jiffies;
-
- if (timeout == 0) {
- del_timer(&SCset->eh_timeout);
- SCset->eh_timeout.data = (unsigned long)NULL;
- SCset->eh_timeout.expires = 0;
- } else {
- if (SCset->eh_timeout.data != (unsigned long)NULL)
- del_timer(&SCset->eh_timeout);
- SCset->eh_timeout.data = (unsigned long)SCset;
- SCset->eh_timeout.expires = jiffies + timeout;
- add_timer(&SCset->eh_timeout);
- }
- return rtn;
-}
-