reprap: Deleted example board
[simavr] / examples / shared / libc3 / src / c3transform.c
1 /*
2         c3transform.c
3
4         Copyright 2008-2012 Michel Pollet <buserror@gmail.com>
5
6         This file is part of libc3.
7
8         libc3 is free software: you can redistribute it and/or modify
9         it under the terms of the GNU General Public License as published by
10         the Free Software Foundation, either version 3 of the License, or
11         (at your option) any later version.
12
13         libc3 is distributed in the hope that it will be useful,
14         but WITHOUT ANY WARRANTY; without even the implied warranty of
15         MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16         GNU General Public License for more details.
17
18         You should have received a copy of the GNU General Public License
19         along with libc3.  If not, see <http://www.gnu.org/licenses/>.
20  */
21
22
23 #include "c3object.h"
24
25 c3transform_p
26 c3transform_new(
27                 c3object_p o )
28 {
29         c3transform_p res = malloc(sizeof(*res));
30         res->matrix = identity3D();
31         res->object = o;
32         res->name = NULL;
33         c3transform_array_add(&o->transform, res);
34         return res;
35 }
36
37 void
38 c3transform_dispose(
39                 c3transform_p t )
40 {
41         if (t->object) {
42                 for (int oi = 0; oi < t->object->transform.count; oi++)
43                         if (t->object->transform.e[oi] == t) {
44                                 c3transform_array_delete(&t->object->transform, oi, 1);
45                                 c3object_set_dirty(t->object, true);
46                                 break;
47                         }
48                 t->object = NULL;
49         }
50         str_free(t->name);
51         free(t);
52 }
53
54 void
55 c3transform_set(
56                 c3transform_p t,
57                 const c3mat4p m )
58 {
59         if (c3mat4_equal(m, &t->matrix))
60                 return;
61         t->matrix = *m;
62         c3object_set_dirty(t->object, true);
63 }