c3gl: Made c3gl_program_load public
authorMichel Pollet <buserror@gmail.com>
Sat, 16 Jun 2012 08:12:43 +0000 (09:12 +0100)
committerMichel Pollet <buserror@gmail.com>
Sat, 16 Jun 2012 08:12:43 +0000 (09:12 +0100)
Useful to reload shaders

Signed-off-by: Michel Pollet <buserror@gmail.com>
examples/shared/libc3/srcgl/c3gl.c
examples/shared/libc3/srcgl/c3gl.h

index f6923a2..7eea09a 100644 (file)
@@ -56,12 +56,12 @@ static int dumpError(const char * what)
        return count;
 }
 
-static void
-_c3_load_program(
+int
+c3gl_program_load(
                c3program_p p)
 {
        if (!p || p->pid || p->log)
-               return;
+               return -1;
 
        if (p->verbose)
                printf("%s loading %s\n", __func__, p->name->str);
@@ -93,7 +93,7 @@ _c3_load_program(
                break;
        }
        if (p->log)
-               return;
+               return -1;
     p->pid = (c3apiobject_t)glCreateProgram();
 
        for (int si = 0; si < p->shaders.count && !p->log; si++) {
@@ -128,21 +128,24 @@ _c3_load_program(
     for (int pi = 0; pi < p->params.count; pi++) {
        c3program_param_p pa = &p->params.e[pi];
        pa->pid = (c3apiobject_t)glGetUniformLocation((GLuint)p->pid, pa->name->str);
-       if (p->verbose)
-               printf("%s %s load parameter '%s'\n", __func__, p->name->str, pa->name->str);
        if (pa->pid == (c3apiobject_t)-1) {
                fprintf(stderr, "%s %s: parameter '%s' not found\n",
                                __func__, p->name->str, pa->name->str);
-       }
+       } else
+               if (p->verbose)
+                       printf("%s %s load parameter [%d]'%s'=%d\n", __func__,
+                                       p->name->str, pi, pa->name->str,
+                                       (int)pa->pid);
     }
 
     c3program_purge(p);
-    return;
+    return 0;
 error:
        c3program_purge(p);
        if (p->pid)
                glDeleteProgram((GLuint)p->pid);
        p->pid = 0;
+       return -1;
 }
 
 static void
@@ -198,7 +201,8 @@ _c3_load_pixels(
        }
 }
 
-static void _c3_create_buffer(
+static void
+_c3_create_buffer(
                GLuint name,
         GLuint bufferType,
         void * data,
@@ -312,7 +316,7 @@ _c3_geometry_project(
        if (g->mat.texture)
                _c3_load_pixels(g->mat.texture);
        if (g->mat.program)
-               _c3_load_program(g->mat.program);
+               c3gl_program_load(g->mat.program);
 
        switch(g->type.type) {
                case C3_SPHERE_TYPE:
@@ -340,10 +344,11 @@ _c3_geometry_project(
 //     _c3_update_vbo(g);
 
        glBindVertexArray(0);
+       C3_DRIVER_INHERITED(c, d, geometry_project, g, m);
 }
 
 /*
- * Thid id the meta function that draws a c3geometry. It looks for normals,
+ * This id the meta function that draws a c3geometry. It looks for normals,
  * indices, textures and so on and call the glDrawArrays
  */
 static void
@@ -368,9 +373,10 @@ _c3_geometry_draw(
                                glDisable(lid);
                }       break;
        }
-       if (!g->bid)
+       if (!g->bid) {
+               C3_DRIVER_INHERITED(c, d, geometry_draw, g);
                return;
-
+       }
        glColor4fv(g->mat.color.n);
        dumpError("glColor");
 
@@ -405,6 +411,7 @@ _c3_geometry_draw(
                glDisable(g->mat.texture->normalize ? GL_TEXTURE_2D : GL_TEXTURE_RECTANGLE_ARB);
        if (g->mat.program)
                glUseProgram(0);
+       C3_DRIVER_INHERITED(c, d, geometry_draw, g);
 }
 
 const c3driver_context_t c3context_driver = {
index 9d999c9..34ea262 100644 (file)
@@ -26,4 +26,8 @@
 const struct c3driver_context_t *
 c3gl_getdriver();
 
+int
+c3gl_program_load(
+               c3program_p p);
+
 #endif /* __C3GL_H___ */